Supplementary – Fiasco Rules
This is a brief overview of Fiasco rules from set up through till the end of play. We did our best to give you a brief overview of the mechanics. The Fiasco Rules aren’t very complex, but like most simple games are easier to grasp not in an explanation, but in actual play.
Recommended number of players: 3-5, Play time 1.5-3 hours on average
Fiasco is a ‘GMless’ game, you don’t need a Dungeon Master or Game Master setting up the rules and the world. It is helpful to have a facilitator – someone playing with you who has played the game before.
We recommend picking up a copy of the Fiasco rules from Bully Pulpit Games. They have copies available as PDF and physical books. Try your friendly local game store. If they carry role playing games they probably carry Fiasco.
In addition to 3-5 players Fiasco only requires a handful of components:
1) Rulebook (available here)
2) Playsets (also available here but also available elsewhere online, and you can make you own!)
3) Dice – 4 per player (2 black, 2 white)
4) Index Cards/Paper
5) Writing Utensils
The game plays in these stages:
- Act 1
- Act 2
If you are new to collaborative storytelling games this is a great place to start. Fiasco’s rules give you enough structure to keep things moving, and enough freedom that you can focus on story above mechanics.
The tone of Fiasco is dark, sometimes farcical, but built to be dark. Most characters will not find a happy ending, they are often lucky to survive the story. The playsets for the game range from the mundane to the fantastic – with the mundane often giving you the best stories.
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Bored Ghosts we hope you found some distraction from your eternity in the void this week!